Starbound save editor game location
- Starbound save editor game location mod#
- Starbound save editor game location mods#
- Starbound save editor game location windows#
assets/unpacked (The asset_unpacker should finish anywhere from 1 to 500 seconds depending on your computer, so let it work. Now you need to navigate to the asset_unpacker.You need to create a new folder here where you want your unpacked assets to end up.Type cd ~/Library/Application\ Support/Steam/steamapps/common/Starbound/assets Now you are in the assets folder.Open Terminal.app in OS X (hopefully you have 10.7 or higher).Otherwise you will have to find your Starbound assets folder and apply the file paths to these instructions. If you have purchased Starbound from Steam, then these instructions will work. MacĬurrent as of version 1.3.0, June 13th, 2017 It is advised to read the Unofficial Modding E-book instead, available on Chucklefish Forums. The command can be stored as a batch file for faster unpacking whenever a new game version is released.\assets\packed\ will make assets more readily available to Tiled. This third string can be changed to whichever location or name you prefer. Where you want the unpacked assets to be dumped.
Starbound save editor game location mod#
Starbound save editor game location windows#
Shift + right-click within the folder and select Open Command Prompt/Windows Powershell or equivalent (depends on Windows version).Open up the main directory folder for Starbound.\assets\ and changes you make to the unpacked assets will have no effect on your game as Starbound will prioritize the use of assets.pak (unless the unpacked _metadata is deleted).Ĭurrent as of Version 1.4.3, June 27th, 2019 Note - This step will not remove or change your packed.pak file, but simply extract its content for use as reference material. This means we need to unpack the assets before we can start modding. pak format which improves loading times and eases mod distribution.
Starbound save editor game location mods#
Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.